Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 5356
Author: andrewbroad
Date: 28/12/2005
Subject: Re: JSW64: Dragon 32 (27th December 2005 revision)
john_elliott_uk wrote:
>Good. JSW64:Dragon32 is now toilet-completable - I just completed it
> OK, I've uploaded a new version with the vertical guardian speeds
> scaled by a factor of 2.
with a toilet-time of 8:30am.
The guardian/guardian-collisions in "FORGOTTEN ABBEY" and "AT THE
FOOT OF THE MEGATREE" still occur - which I consider acceptable as
the player can leave these rooms before the collisions occur.
> Assuming this is correct, it means the original release had the VGsSome of the old challenges - such as "THE SECURITY GUARD" and "EAST
> going twice as fast as they should have; that makes it somewhat
> amazing that the original game was playable at all!
WALL BASE" in the 29th August 2004 revision - will be worth reusing
in future games. In the immortal words of Vera Zvonarëva, "Sometimes
you have to take a step backward to go forward."
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
