Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5361
Author: andrewbroad
Date: 29/12/2005
Subject: JSW64: Dragon 32 Manic Miner - Andrew's beta-test
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General observations
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These presumably pertain to Dragon 32 Manic Miner itself, rather
than just John Elliott's JSW64 backport:
* Willy's sprites are differently-aligned, such that you can't avoid
a HG by standing on the end of a platform and facing in, or avoid a
VG by standing in one cell-column (e.g. "THE WAREHOUSE").
......##........
...#####........
..#####.........
...##.#.........
...#####........
...####.........
....##..........
...####.........
..######........
..######........
.####.###.......
.#####.##.......
...####.........
..###.##........
..##.###........
..###.###.......
* The screen-layouts seem to be identical in terms of cell-types to
the original Spectrum MM (where the screen-layout is represented in
512 bytes, each of which encodes the colour-attribute of one cell),
whereas there are differences between the Spectrum JSW and Dragon 32
JSW screen-layouts (it's as if Roy Coates drew them by hand - the
Spectrum JSW screen-layout is represented in 128 bytes, each of
which encodes the cell-types of four cells).
* Items blink on and off every four time-frames.
* No solar power.
* The graphics are based on the Software Projects edition of Manic
Miner, but with new HG sprites in "THE SIXTEENTH CAVERN"!
* A room with VGs can have bidirectional HG-sprites! ("SOLAR POWER
GENERATOR")
* There are two new rooms: "THE DRAGON USERS BONUS" [20] and "THE
END" [21], which use more than one sprite-page in the same room!
* Unlike JSW, walking off the edges of the screen doesn't reset the
guardians to their start-positions! ("THE END")
* If the game is in black and white, why are there colours on the
title-screen, Game Over screen, and while pausing? (ditto re. Dragon
32 JSW).
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Bug-report
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[9] "THE ENDORIAN FOREST": The top Ewok walks into the Water-cell at
(5,23), killing you. If this happens in Dragon 32 MM without killing
you, then perhaps that cell should be changed to another Water cell-
class with a blank pixel-pattern (or a pixel-pattern where each
pixel with which the Ewok collides is reset).
[10] "ATTACK OF THE MUTANT TELEPHONES": The leftmost VG collides
with the bottom HG.
[14] "THE BANK": The rightmost safe collides with the letter.
[19] "THE FINAL BARRIER": The title-screen/Room-19 picture seems to
place erroneous colour-attributes in the top 8 cell-rows - the items
cannot be collected, and you can jump up onto Row 7 and walk on what
are supposed to be Air-cells as though they were Water.
[21] "THE END": The portal returns you to "CENTRAL CAVERN", but in
the top-left corner of the screen. Are we missing out on a swordfish-
routine here?
Finally, could the text-files please encode each newline as CHR$ 13
followed by CHR$ 10? Using just CHR$ 10 means that Notepad doesn't
recognise the newlines, as I found of my own text-files when I left
university and turned to the dark side (ceased to be a Unix user and
became a Microsoft Windows user).
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
