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using Manic Miner and Jet Set Willy game engines
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Message: 5389
Author: john_elliott_uk
Date: 02/01/2006
Subject: Re: Daniel's replies and comments adressed to many people
--- In manicminerandjetsetwilly@yahoogroups.com, "Daniel"
> 4. To John:
The latest releases of the JSW64:Dragon games have correct memory
>
> After you mentioned the problem with the memory map in JSW64, Andrew
> wrote:
>
> > At the risk of using up the last digit before 2.3.0, could we have
> > this advice in the JSWED manual please? And/or new revisions of
> > said three games?
>
> I assume Andrew was referring to "JSW64", "JSW64:Manic Miner"
> and "JSW64:Dragon". What about the new revisions? Also, if you
> decide to do them, could you perhaps post their "ready" versions
> (not requiring to go through the build-up process) in the Files
> section, even if only for a limited (very short) time? (I mean
> the "ready" versions of all variants). This would be very useful,
> and I don't think any copyright owners would be after you
> immediately because of this.
maps. JSW64 itself doesn't yet. As for pre-built versions: I'm not
planning to. What with the file storage getting tight and all, I was
intending to delete pre-built versions of files for which other
sources exist.
> Is "Jet Set Willy 128k" actually possible to play as a single game
Yes. At least, you can get from JSW to JTJS; not sure about the
> without using Writetyper to get from one part of the game to the
> other?
other direction.
> I know there are extra rooms and a lot of changes in the BBC
Funny you should ask that. I haven't got round to BBC JSW2 yet, but
> version. Paul Equinox Collins presents them (with screenshots) at
> http://cl4.org/comp/jsw2bbc/ and J.G.Harston hosts the BBC files at
> http://www.mdfsnet.f9.co.uk/Software/JSW/BBC/ ; another pertinent
> link is: http://www.bbcmicrogames.com/bestrest.html .
>
> Would there be any way of transferring the BBC version to the
> Spectrum format just like you did with the ST rooms, John? It would
> be great to be able to include them in "JSW: The Megamix SE" or
> other games :-)
you will see at http://www.seasip.demon.co.uk/Jsw/jsw.html that I'm
steadily accumulating a list of alien JSW/MM file formats. The design
choices made by the authors of some of them are quite educational.
One Beeb-specific caution, though: I'm currently trying to untwist
the way BBC Manic Miner stores its data and it's weirdly complex.
Think 'Dragon 32 with ramifications'. For example, Wacky Amoebatrons
is actually drawn by drawing four long horizontal strips of water
cells, and then coming back afterwards and chopping out the vertical
strips where the guardians live. If JSW and JSW2 are like that as
well, it may take me some time.
