Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5401
Author: dm_boozefreek
Date: 05/01/2006
Subject: A HUGE post diddely dee
Hello everyone, my computer is a big fat bastard and hasn't let me do
anything constructive for days. I almost put my foot through it, but
decided against it as restarting any of my unfinished games would
result in them being dead and buried. Nobody wants that especially
not when I've hyped them up anyway. So here goes!
Daniel said:
>3. To DrUnKeN mAsTeR!!!:I've fixed it and posted it
>a)
>John mentioned a problem with JSW64 and said:
> "Maria On Tour" has this defect in its memory map, but the actual
> tables appear to be undamaged so the game plays as normal; it's
> just something to be careful of if you load it into JSWED".
>You said, concerning "Maria on Tour":
> I may fix the easy to get item in the kitchen area when I have
> time.
>Taking the above into account, would you consider preparing
>a /final/ version of "Maria on Tour" with the item fixed and perhaps
>also the memory map fixed? I am asking because I plan to prepare
>the .zip file with all the games / latest revisions missing from the
>TZX Vault and WoS, as mentioned a few weeks ago, and when I get down
>to it, it would be great if I could send them a "very" final version
>of "Maria on Tour" :-) .
Daniel said:
>You said, responding to my question whether you consider the currentI said:
>release of "Bizarre" to be the absolutely final version:
> Yup I have no desire what so-ever to add to it.Daniel said:
>If games are to be sent to the TZX wizards to be converted toI see your point, so I fixed it. I also fixed the bridge screen and I
>the "perfect" format and thus preserved for posterity, perhaps you
>could consider releasing a bugfix of "Bizarre" with the problem of
>having to lose a life in order to collect the bottom-right item
>in "Romantic Hallucinations" fixed? I am asking because I think it
>is inelegant to have a game which is not possible to (theoretically)
>complete without losing any lives (unless it is the author's
>explicit desire that it should be so, for some reason).
>This bugfix wouldn't take you more than three minutes to prepare,
>certainly :-) .
think I worked out which IDS you meant in "The obligatory milk
bottle", I haven't playtested it and I'm not going to. Maybe you can
give it the once over again on my behalf (if you don't mind of
course).
Daniel said:
>b)Yeah sorry about that, spontaneous was exactly what messed that up in
>In the end I didn't include your quote in "JSW:Mind Control"'s text
>file, because of the factual problems and because I wasn't convinced
>I could rephrase it myself well enough to preserve your vivid style
>(in fact I knew I wasn't able to do it). But since I love your
>spontaneous way of saying things, I will be watching your posts
>carefully and I am sure there will be things there I will want to
>quote in the future :-). Also, if you still feel like rephrasing
>that quotation, please do and let me know "the final version"! I
>will certainly find ways to make use of it (my future website, my
>future games, etc.).
the first place, my typing fingers were going faster than my head.
Hence I made a good point, but it wasn't right. Hence the fact I never
followed it up, I thought following it up may make me look even
sillier since my chronology was slightly paggered on the first line or
so. I may give you an edited version, as I know what I meant to say.
Now there's just the stigma of going back and correcting something I
said so it can be used as a quote, as that kind of defeats the purpose
of a quote itself.
Daniel said:
>c)Thanks things are getting better slowly. The girlfriend (or should I
>I am sorry about your personal and family problems :-( . I hope your
>girlfriend (still the American one? :-) ) gets better soon, and I
>look forward to the SE of "DrUnKeN mAsTeR!!!" :-)
say fiancee, hmmm I seem to casually leave that detail out every now
and then LOL, She'd kill me if she read this LOL) is still the
American one :) The SE will be VERY soon however I won't put a number
of days on it just in case I can't reach the deadline (Again LOL). But
I have added to it today and will definitely add to it tonight since
I'm not at work. That's the beauty of nightshift, if you work it
permanently you're legally required at least 1 day off a week.
Daniel said:
>d)It was the least I could do, there were so many improvements on the
>Thank you for your kind words about the final version of Sendy's and
>mine "JSW: Mind Control" :-) . As you will have noticed, to honour
>your determination to play games honestly as "The Games Guru", I
>increased the number of lives in the final version of the game to
>twelve :-) .
club release I had to say something. Also about the lives thing,
Thanks a lot....how unexpected.
Jet Visy said:
>But in all this ("short") list of my going-ons, I do have some timeCheers Visa nice to see my name up there :)
>for Willy, it's just not as top priority for me, as the other things.
>I'd like it if I had the inspiration and kind-of devotion to Willy as
>some of you do (which I greatly admire, especially Dr. Broad, Drunken
>Master, Igor and Sendy).
>Willy will visit the presidential candidate campaign offices, and theexperiment
>game will resemble Bizarre in many ways, as I've particularily grown
>fond of Drunken Master's "story-mode" JSW-gaming. I'll also
>with the former-mentioned "adventure music"-idea I had, I'll postThanks again it was even nicer to see this, I like the term "story
>about it if anything will come out of it.
mode" very console-esque, but the thing that pleased me the most by
the way you lay it down is. That was exactly what I was aiming for,
so I must be doing something right LOL :)
I always try to have a story unfold as you play, but try not to make
it too linear or so different that it doesn't feel like the spectrum
game that it is. I like to make the game as different as possible
while still maintaining the original feel. This is my JSW goal!
Igor said:
>1) Release a long-awaited UMM (release date is in the end ofJanuary).
I'm drooling over this game now. I don't mean to be pushy but hurry
up, I can't wait. I'm having to resort to playing a lot of other JSW
games and any of the King of Fighters series, through the NeoRage X
emulator. The end of January seems so far away (boo hoo).
>2) In the summer I'll probably continue working under another newCool a new idea? Or one of the long awaited future games?
>game.
and so:
It's taken me 3 days to post a message my computer is more unstable
than Ed Gein and Chiquitilo put together at the minute. So I've been
very frustrated and angry about it, oh well that's the way the cookie
explodes, falls over, bursts into flames, and then sinks into the
swamp.
Cheers
DrUnKeN mAsTeR!!!
