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using Manic Miner and Jet Set Willy game engines
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Message: 5407
Author: Daniel
Date: 06/01/2006
Subject: Various points from Daniel
1. To DrUnKeN mAsTeR!!!
Thanks a lot for taking my points into account and releasing fixed
versions of "Maria on Tour" and "Bizarre". I'll have a look
at "Bizarre" to confirm that the IDS in "The obligatory milk
bottle" is no longer there.
Taking into consideration what Andrew wrote:
> I must admit that the change to _Maria on Tour_ is rather futile,will you prepare still another fix or are you too fed up with "Maria
> as you can still collect the item in "Olde Style kitchen" [10] by
> jumping directly onto the top row of shelves in "West of Olde
> Style kitchen" [11] - which is even easier than when you could
> jump up for the item from below! ;-)
on Tour" by this time? :-)
2. To soa1000:
You wrote:
> Well the clock does do *something* - the game ends at 1 AM, thoughI have always thought that the game never ended because of the time
> until the emergence of JSW128 games I think this was an entirely
> academic concern - I don't suppose anyone was able to spend that
> long just wandering around 64 rooms
limit - that the clock was simply reset and the game just went on
forever. Has anyone actually played a game (JSW48 or JSW128) long
enough to know?
Daniel wrote:
> I absolutely think that creating a MM/JSW glossary is a great andsoa1000 wrote:
> very needed idea, Andrew! A structured, "officialised" terminology
> shared by all members of MM/JSW community would certainly raise
> the profile of MM/JSW and contribute to its becoming a truly
> academic or scientific discipline :-) .
> Oh please lord no, academic art is never a good thing. Have youOkay, I take your point that some things should not be TOO academic
> ever seen academic painting of the 19th century? Ugly and sterile
> stuff
and I agree with it. But the curious thing about JSW is that it's
both art and science - it's definitely art, but all the technical
considerations we see from Andrew, John, J. G. Harston and others
are pure science, aren't they?
Also, I probably shouldn't have used the word "officialised"
terminology. But I still think that having COMMON terminology is
useful for the sake of communication - if people give different
names to the same thing, they may never fully understand each other,
even if the basic tool of their communication is the same (in this
case, the English language).
BTW, how do you really want your nickname spelled: "soa1000"
or "Soa1000"?
3. To John
Thanks for your answers :-) .
Daniel asked:
> Is "Jet Set Willy 128k" actually possible to play as a single gameJohn replied:
> without using Writetyper to get from one part of the game to the
> other?
> Yes. At least, you can get from JSW to JTJS; not sure about theFrom what I remember, you can definitely get from JTJS to JSW (by
> other direction.
exiting the room "Reach for the skies", I think), but I had to use
Writetyper to get from JSW to JTJS. Some day I'll have a look at it
to check for certain.
4. To jet_visy
Thanks for your detailed explanation about "Alternative Polls" and
the general circumstances of your JSW designing :-) .
5. To Everyone
Can you think of examples of the "Rope-Teleport" effect (bug) in the
released JSW games other than the three cases which have been
mentioned recently (the room "The Pool Table" in "Mind Control", the
room "Burning Bridge" in "J4" and the room "Finders Keepers" in "ZX
Heroes")?
Daniel
