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using Manic Miner and Jet Set Willy game engines
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Message: 5421
Author: jgh@arcade.demon.co.uk
Date: 09/01/2006
Subject: Re: Jet Set Willy 1 for the BBC Micro:
Message-ID: < dpscaa+ps6d@... >
john_elliott_uk wrote:
With all of these, the Watch Tower appears to be corrupt. Now,
admittedly I haven't tried getting there longhand, so to speak; I just
I trudged all the way to Quirkafleeg and went up the rope and
Watch Tower crashed the program. The screen scrolled up and then
bombed out with Bad Program.
set the start room (POKE 3454,1; or in Beeb parlance, ?3454=1). This
Grrrr. So that's why it keeps crashing. It's trampled all over the
NMI space at &D00. So, as soon a network packet passes it jumps to
the NMI space and falls over the code JSW has put there.
works fine with other rooms, but if I try it with the Watch Tower then
the game crashes with a few cells on the screen at random-ish
positions and a "Bad Program" message.
If anyone has a version of BBC JSW where they can get to the Watch
Tower unmolested, do let me know.
I'll have a look at it. As it is I've been fiddling with JSW-BBC
to get it working on the Master, so I'll see if I can find out
what's wrong with the Watch Tower as well.
--
J.G.Harston - jgh@... - mdfs.net/User/JGH
Sheffield Boundary Review at http://mdfs.net/User/JGH/Docs/Politics/ParlReview
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