Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5421
Author: jgh@arcade.demon.co.uk
Date: 09/01/2006
Subject: Re: Jet Set Willy 1 for the BBC Micro:
> Message-ID: <dpscaa+ps6d@...>john_elliott_uk <no_reply@yahoogroups.com> wrote:
> With all of these, the Watch Tower appears to be corrupt. Now,I trudged all the way to Quirkafleeg and went up the rope and
> admittedly I haven't tried getting there longhand, so to speak; I just
Watch Tower crashed the program. The screen scrolled up and then
bombed out with Bad Program.
> set the start room (POKE 3454,1; or in Beeb parlance, ?3454=1). ThisGrrrr. So that's why it keeps crashing. It's trampled all over the
NMI space at &D00. So, as soon a network packet passes it jumps to
the NMI space and falls over the code JSW has put there.
> works fine with other rooms, but if I try it with the Watch Tower thenI'll have a look at it. As it is I've been fiddling with JSW-BBC
> the game crashes with a few cells on the screen at random-ish
> positions and a "Bad Program" message.
> If anyone has a version of BBC JSW where they can get to the Watch
> Tower unmolested, do let me know.
to get it working on the Master, so I'll see if I can find out
what's wrong with the Watch Tower as well.
--
J.G.Harston - jgh@... - mdfs.net/User/JGH
Sheffield Boundary Review at http://mdfs.net/User/JGH/Docs/Politics/ParlReview
