Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5464
Author: carlwoffenden
Date: 01/02/2006
Subject: Re: JSWED 2.2.9: Tenth anniversary edition
> > I keep forgetting to mention this: JSWED compiles and runs underI didn't do anything thing fancy, like bundle it up nicely and do all
> > OS X (I've only tested it on 10.3.9).
>
> I for one would be interested in seeing how you did it. When it
> comes to compiling on OS X, I'm pretty much a n00b. I tried building
> it in the UNIX terminal, and it compiled but didn't run.
of the framework stuff, I just built it from the terminal myself. I
had most of the required libs already built (SDL, SDL_image, zlib,
libpng), but again this would have been just from the terminal and not
installed as actual frameworks. It compiled without problems but on
first running it I had a whole bunch of Quartz errors, which I'd seen
previously caused by SDL not having been inited. Anyway, with the
change I posted yesterday it works without problems, but I think the
correct SDL way of doing things is simply:
#include "SDL.h"
int main(int argc, char *argv[])
That should work on Windows, OS X, Linux, etc. - I'll give it a go
this evening.
Carl.
