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Message: 5472

Author: john_elliott_uk

Date: 06/02/2006

Subject: Re: JSW64:BBC - Andrew's first playtest

 

--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
wrote:

> I'm impressed by how the game-engine has been hacked to change the
> ink-colours of Willy (which matches the text-colour) and of the
> items (whose colour-cycle is now only 3 time-frames), and to vary
> these colours from room to room.
>
> Is the BBC Micro only capable of displaying 4 colours at any one
> time?

In that mode, yes. You can get 16 colours by sacrificing horizontal
resolution.
Willy's colour isn't a hack specific to these games; JSW64 allows
his colour to be set by room. Though it can cause trouble with the
item colours and multiple items, as in:

> [9] "Wacky Amoebatrons": JSWED says there are two items at (1,16),
> but one of them is autocollected after one time-frame - presumably
> when the other item has yellow ink, the same as Willy?
> Ditto re. "Amoebatrons' Revenge" [18].

I think so. The reason there are two items is because BBC Manic
Miner does not support having only one item in a room. You can only
have 2, 3, 4 or 5.

> [19] "The Meteor Storm": a new room to Spectrum-users, featuring
> force-fields and Skylabs-that-don't-follow-the-regular-pattern! It's
> always cool to see a novel use of patch-vectors.

The way that force fields are done would probably come in useful
elsewhere - a stopper guardian that only stops things half the time.
The meteors are probably a bit too specific to be useful elsewhere,
though the trick for having a skylab animate on the way down may come
in. To say nothing of the idea of a room with two guardian tables.

> P.S. The files mmtech.txt and jswtech.txt (referred to in
> README.txt) seem to be missing.

Whoops. That's a pity, because they do go into a bit more detail
about how the conversion was done, and which features are and aren't
different. I can add them easily enough, but it would be better to
wait until I've got some of the bugs you found fixed.

> P.P.S. I have installed BeebEm, and am now rediscovering the
> masochistic joys of Magic Mushrooms (a platform-game with a built-in
> room-editor!), Frak and Contraption for the first time since I left
> primary school in 1987! :-)

Wot no Citadel?

 

 

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