Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

Archive of the

Manic Miner & Jet Set Willy Yahoo! Group

messages

 

 

 

Message: 5495

Author: Igor Makovsky

Date: 13/02/2006

Subject: Re: UMM? Where is it???

 

--- In manicminerandjetsetwilly@yahoogroups.com, ewgf3
wrote:

>
> Igor, how is UMM coming along?
>
> Sorry to pester you, but I though that since I was on-line, I'd check
> to see if there was a status report!
>
> By the way, have you seen:
>
> http://www.angryalien.com/
>
> ?? I think you'll like it!

Hello, dear Carl and everybody else here, interested in UMM.. I don't
mention about UMM in my last posts not because I'm not working under
it. I simply tired to move the release date to the later days here,
that's why I agreed to keep silence about it until the current date,
when you will enter this club and suddenly notice a notification that
UMM.zip has been downloaded to the "files section".

So, some news about the project.

- I'm working under the last part of the game, and the heaviest part of
it, tring to make these last rooms both difficult and containing cool
visual effects, possible by the JSW64 engine.

- I'm working under PDF, coming together with the game. I've chosen
this format because only it can provide both using an outstanding font
with pictures. I plan to make a .txt copy of it too, but it won't look
as good as the PDF.

- I've rebuilt some rooms to make them a bit more difficult, because in
some rooms I was so interested in designing decorations (thanks to the
new engine, there are a lot of free memory for this \I wish I had
more\) that the gameplay became boring. Now, I've changed it.

- Try to fix bugs, but, looks like, it isn't possible for 100% without
your help. So I hope you, friends, will help me with this problem =)



The release date is very soon. Please be patient, I'm trying to release
it as fast, as I can (plus not to hurry, because, when you're in a
hurry, nothing good will be made), but I have to much work not
connected with JSW. (My current date is about two weeks. It isn't an
iron date, but I plan to release it somewhere at the end of February).
Please excuse me.

P.S. Plus I'm not satisfied with the music in the game, so I recommend
to turn it off in the first room. I plan to re-release the game after
John Eliott release the music editor for JSW.

P.S.S. Carl, apologize for not writing, we will continue our talks
after I'll release the game. We will have more new topics to discuss! =)



IGOR

 

 

arrowleft
arrowright