Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5497
Author: john_elliott_uk
Date: 13/02/2006
Subject: Re: JSW64:BBC - Andrew's second playtest / JSW II
--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
> [65] "Fallout Shelter": a new room to Spectrum-users, and an awesome
Whichever one is in the crossroads first gets priority.
> patch-vector! Why is it sometimes the horizontal guardian that gives
> way, and sometimes the vertical guardian?
> Now that we have JSW64, it could be so much better than it would
Now, if it was me, I'd be casting covetous eyes on the Final Barrier
> have been, although I'd still have to consider a JSW128 version if I
> wanted a single-volume game covering all 134 rooms (no JSW64 variant
> allows more than 128 rooms). Unless I wrote some clever patch-
> vectors to merge the three "Well" rooms into one, and to load
> another four rooms from memory usually used for sprites...
buffers in bank 7 (7:#E2FF to 7:#F4FE). That would give space for 9
extra rooms, for a total of 137. I would also want to use automated
tools for the conversion rather than drawing the rooms by hand.
