Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

Archive of the

Manic Miner & Jet Set Willy Yahoo! Group

messages

 

arrowleft Previous message
Next message arrowright
arrowleftthread Previous in thread
Next in thread arrowrightthread

 

 

Message: 5543

Author: Alexandra

Date: 21/02/2006

Subject: Rooms of UMM

 

I won't go through them all, so mainly I'll list high points, my
favourite parts and potential bugs.

Rooms 0-6 are all extreme eye candy and despite the lack of challenge
it's enjoyable to play anyway.

Room 7 - I love the skyline, colours and the overall atmosphere. The
choppers are a nice touch.

Room 8 - When I saw the screenshot I was trying to think of a way you
could make the lift go down the shaft, but since this doesn't happen
I'm guessing it's almost impossible - especially on the diagonal.

Room 9 - Yes! The lift goes up! I think you've perhaps made it
disappear a bit too early, but I haven't analyzed it too much.

Room 15 - On the second level, when the bridge is rising to meet me, I
can get to the chasm before the bridge does and hover. Maybe you can
fix this by moving the trigger. Again I'm not dissecting

RooM 21 - The idea of things calling which you can then step on is
very inventive.

"THE VENTILATION" - The fan that blows you reminds me of something I
had in Death TV only this is more elaborate. I was a bit annoyed when
I fell into the last fan expecting to be elevated, then having to do
the room again.

"THE COLD ROOM" - The part where the room transforms is amazing, and
that technique deserves further study. There's a small bug here I
think, when I cross the LAST bubble on the coolant river, if I cross
the hump of the bubble without holding down jump, I seem to die. This
may be a new quirky feature involving ramps butted up to eachother
over fire blocks. I keep wanting to comment on the crispness of the
graphics!

"OLD HONEUM STORAGE CHAMBER" - This is one of my favourites. It's not
difficult but it's so fun I was glad I got shot at the top so I could
play it again :)

"RESERVOIR PUMPING STATION" - Another favourite, the gameplay is again
really fun without being excessively hard.

"THE SHAFT" - I think it may be possible to get trapped if you make a
wrong choice entering onto this screen, but I don't want to give
anything away.

I got a little further than that but don't want to go into JSWED too
much - there was one part a little later, I think the Kong Beast room,
with scaffolding on the right as you enter the room and I got an
infinite death there, so I'm going to start again for the hell of it.

Really, it's very inspiring. I've been trying to think of a way to
make a boulder that chases Willy by moving along, then down, and then
along again in a set pattern, but I think that would need a trigger
which was able to modify something other than the next guardian in the
list.

Sendy

 

 

arrowleft Previous message Back to the Yahoo! Archive
home page
Next message arrowright
arrowleftthread Previous in thread Next in thread arrowrightthread