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Message: 5543

Author: Alexandra

Date: 21/02/2006

Subject: Rooms of UMM

 

I won't go through them all, so mainly I'll list high points, my
favourite parts and potential bugs.

Rooms 0-6 are all extreme eye candy and despite the lack of challenge
it's enjoyable to play anyway.

Room 7 - I love the skyline, colours and the overall atmosphere. The
choppers are a nice touch.

Room 8 - When I saw the screenshot I was trying to think of a way you
could make the lift go down the shaft, but since this doesn't happen
I'm guessing it's almost impossible - especially on the diagonal.

Room 9 - Yes! The lift goes up! I think you've perhaps made it
disappear a bit too early, but I haven't analyzed it too much.

Room 15 - On the second level, when the bridge is rising to meet me, I
can get to the chasm before the bridge does and hover. Maybe you can
fix this by moving the trigger. Again I'm not dissecting

RooM 21 - The idea of things calling which you can then step on is
very inventive.

"THE VENTILATION" - The fan that blows you reminds me of something I
had in Death TV only this is more elaborate. I was a bit annoyed when
I fell into the last fan expecting to be elevated, then having to do
the room again.

"THE COLD ROOM" - The part where the room transforms is amazing, and
that technique deserves further study. There's a small bug here I
think, when I cross the LAST bubble on the coolant river, if I cross
the hump of the bubble without holding down jump, I seem to die. This
may be a new quirky feature involving ramps butted up to eachother
over fire blocks. I keep wanting to comment on the crispness of the
graphics!

"OLD HONEUM STORAGE CHAMBER" - This is one of my favourites. It's not
difficult but it's so fun I was glad I got shot at the top so I could
play it again :)

"RESERVOIR PUMPING STATION" - Another favourite, the gameplay is again
really fun without being excessively hard.

"THE SHAFT" - I think it may be possible to get trapped if you make a
wrong choice entering onto this screen, but I don't want to give
anything away.

I got a little further than that but don't want to go into JSWED too
much - there was one part a little later, I think the Kong Beast room,
with scaffolding on the right as you enter the room and I got an
infinite death there, so I'm going to start again for the hell of it.

Really, it's very inspiring. I've been trying to think of a way to
make a boulder that chases Willy by moving along, then down, and then
along again in a set pattern, but I think that would need a trigger
which was able to modify something other than the next guardian in the
list.

Sendy

 

 

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