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Message: 5578

Author: Igor Makovsky

Date: 23/02/2006

Subject: Re: "Ultimate Manic Miner" - Daniel's first reactions

 

--- In manicminerandjetsetwilly@yahoogroups.com, "Daniel"
wrote:

Hello, Danny.

> I have had my first look at "Ultimate Manic Miner", and I have to
> say that "ultimate" it really is!...

Thank you, nice to hear that.

> I haven't played it very seriously
> yet, just wandered around a bit (got stuck in "Heavy Environment
> Coolage System" for some time, then passed it thanks to the tips
> published in the previous messages), but I can already express my
> very high praise to Igor for this groundbreaking product. It does
> set new standards, indeed, and it is a very powerful show, for me
at
> least, of the possibilities offered by the JSW64 game engine (with
> which a part of the praise should go to John Elliott, I guess :-) ).

Yep, nobody mention about John Elliott. I could do nothing without
John's engine and his perfect engine, cause I understand JSW engine
structure like my lovely Frosya.

> Igor, your game is truly wonderful in the sense of the atmosphere,
> graphics and new ideas. When playing it, I had the feeling I was
not
> playing a JSW game at all, so different it was from
> the "traditional" games (that feeling subsided a little bit when I
> had to make use of the well-known quirky features).

That was my aim - to make something absolutely new, but with features
that will make you remember about the original game. Sprites, music,
room names, quirky features, and so on. Like meeting an old friend
among new people or something... My mission is solved.

> And, as a JSW
> author, I actually felt depressed and discouraged, because I kept
> thinking how much effort I would have to put into learning how to
> fully use the JSW64 engine, and then how much time it would take me
> to actually create a game which would be at least a little
> interesting.

I think, you will make it with no probs, cause you're talented. As
far as I see in your released games.

> All this not to mention the graphics department, where
> it's next to impossible to compete with professional artists :-( .

Then take more attention to the gameplay.

> I haven't read all of the Club reactions to "UMM" carefully yet,
> because I don't want to see too many spoilers before playing the
> game seriously.

Yep, better play the game first till its end. It won't take long, as
the practice says... )

> I have seen Andrew's comments though, and I have
> pondered on the questions of the lack of importance/missing the joy
> of item collection and the uncertainty about the cell-behaviour
> because of the abundance of cell-classes. And a response comes to
my
> mind, also in relation to what I have written above, which is: it
> may be that one simply cannot think of an advanced JSW64 game in
> terms of what has come to be known as a JSW game, because the game
> engine allows to create games in which the gameplay and the very
> purpose of the game have very little to do with the original JSW.
> Which is good, I suppose, although at some point won't it provoke
> some nostalgia for "the good old JSW48"?

Progressive is an unstoppable thing, as my first words say in the
UMM.PDF; Thanks to some people who find old forgotten games, like
Spaceman Willy in the net and letting us to know about them. Play
them. But I promise, that my future project will contain more freely
adventuring and will look like the original JSW in gameplay and like
UMM in its graphical part (maybe even better, cause I've understood a
lot during creation this game and some time will pass).

> Well, these are my first spontaneous comments and observations.
Once
> again, Igor, congratulations on your magnificent job and I very
much
> look forward to seeing new games from you!

I'll keep working and never forget about JSW\MM. Promise.

And your university
> professors should give you your diploma already for the graphics,
> instead of persecuting you when you work on MM/JSW games in the
> classroom!

Wish you were the professotr from my univercity, haha )

> Daniel

Thanks for a such positive reply.
IgoR

 

 

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