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using Manic Miner and Jet Set Willy game engines
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Message: 5588
Author: Igor Makovsky
Date: 25/02/2006
Subject: Re: Using Quirky Features. UMM.
In manicminerandjetsetwilly@yahoogroups.com, carlwoffenden wrote:
I like the look of Igor's new game - sometimes the combination of
colours look garish but overall I'm impressed. I also like his use of
the JSW engine and the inventiveness that's gone into it. I also like
the whole intro thing. But there's one thing I don't like, and it's
what stopped me playing (on the first proper game screen), it's the
reliance on 'quirky' features. I have the same complaint about most of
the new Willy games I've played - it shouldn't be necessary to know
how to jump through blocks etc. in order to play.I'm not knocking the game, it has a great deal going for it, but it's
not accessible to the uninitiated.Carl.
Maybe everything goes to that an easy -"no quirky features"- version of
UMM release? For the "uninitiated" players, as Carl said? I might think
about it after today's happenings and opinions on WOS.
I suppose it might see the light of the day after John Elliott release
a .tun editor, so that I might add my music to the game. Then after bug-
fixing I'll probably release the second version of the game for... not
quirky lovers) =)))
IgoR
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