Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 5621
Author: Igor Makovsky
Date: 01/03/2006
Subject: Re: two other random points
--- In manicminerandjetsetwilly@yahoogroups.com, soa1000
wrote:
>
Never seen this before! This appear to be a bug, but I've never been
> So, I was playing UMM, and I had a bizarre moment. In "Cold Storage",
> at the moment when the container fell, there was a sudden glitch
> whereby I saw a rope appear in its place. This lasted only a split
> second before Willy was transported, via the magic of malfunction, to
> that "welcome" room near the very beginning of the game. Only embedded
> in the floor, naturally. I have been unable to replicate the error,
> and in any case I've since resaved my save file further into the game.
> Still, a curious moment
teleported in the same manner. Don't understand what made a rope to
appear in the "Cold room".
Soa1000 is absolutely right. I agree with him on point, that we'll have
to stop our endless discussion about using Quirky Features. I think
that if the game uses them we have to warn players, that the game uses
them.
P.S. Don't understand - why the message counter of March messages still
empty if it is March already? Congratulate you with the first day of
spring, by the way.
IgoR
