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Message: 5637

Author: andrewbroad

Date: 01/03/2006

Subject: Re: Broadsoft's MM/JSW Trainer

 

Igor Makovsky wrote:

>
>> I might well make MM/JSW Trainer the next game I will write. And
>> to show my commitment to this project, I have promoted it from
>> Other Future Projects to its own page on my website:
>>
>> http://geocities.com/andrewbroad/spectrum/download/trainer.html
>
> You can't believe, but today I had the same idea as you! I thought
> that I will announce my future project here, but have founded your
> message! As it is said, the ideas fly in the air )))
>
>> MM/JSW Trainer will be one of my main priorities for March.
>
> Good. Maybe I'll help you with it?

What I plan to do is to write it all myself, but to keep the
development-process as open to the public as possible.

So, I think I'll upload the latest revision of MM/JSW Trainer after
every day of working on it (along with the plan as a text-file), so
anyone will have ample opportunities for making suggestions.

The first issue is the choice of game-engine. I'm planning to make
it a JSW64 game, in order to cover all features of MM/JSW in a
single game as far as possible.

I don't expect to need more than 64 rooms, so that narrows it down
to JSW64 Variants X,Y,Z,[. Nor do I anticipate having more than 4
guardians per room, which narrows it down to X and [ (Variant X if I
want 8 cell-classes per room with the cell-types set by room;
Variant [ if I want 16 cell-classes per room with the cell-types set
globally - X sounds like the most suitable for MM/JSW Trainer).

But JSW64 doesn't allow you to combine the behaviours of cell-types
by giving them the same colour-attribute, and there's no way to
have invalid ramps, either. So I might do a JSW48 annex for these
and any other features that JSW64 can't handle.

--
Dr. Andrew Broad
http://geocities.com/andrewbroad/
http://geocities.com/andrewbroad/spectrum/
http://geocities.com/andrewbroad/spectrum/willy/
http://geocities.com/andrewbroad/spectrum/download/trainer.html

 

 

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