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using Manic Miner and Jet Set Willy game engines
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Message: 5640
Author: dm_boozefreek
Date: 02/03/2006
Subject: Basking in the aftermath
Hello everybody I've been busy and lazy the last few days.
Igor wrote:
> Second, I still can't understand, how Philip Bee made his secondIt's literally just timing when I was playing UMM I didn't use the
> and third jump into the air still (he seem to miss the blue invalid
> arrow
> platform) but not die (if this is a original version, as Dunny
> says) BTW., Invalid arrow effect is a QF too)). Can somebody
> explain me how did Philip do it? I really don't understand!! =))
blue arrow platform either. In fact it's easier to do it that way,
although I can't give you a diagram or a pixel by pixel guide. I run
off instincts when playing hahaha!
Try it it might kill you a few times but it's not as hard as it looks.
Andrew wrote:
> I disagree that the games with quirky features /require/ priorI'll agree with this one I discovered quirky features whilst playing
> knowledge. I started with no prior knowledge of quirky features; I
> discovered just about everything I know on the subject through a
> thorough exploration of all the possibilities offered by the
> control-method
MM and the original JSW way back when I like 7 or 8 years old or
something I'm 27 now. Mainly like jumping through an earth block above
you that you're not supposed to, and for instance (and I think the
best example I can think of for remembering this is in "To the kitchen
Main Stairway" when collecting the far left item) when you jump
against a solid wall with a path beneath it as your head hits the
bottom earth block it crudely jerks you to the floor. This itself
could be seen as a quirk in the original game, and I have used this in
my own games (because even though it's not intentional it's something
that was always there and remniscent of the original game). But like I
say I'm not particularly a big fan of quirky features and I think out
of all my games I've intentionally used them about 6 times (spanning
the 10 or 11 games I've released that's approximately a ratio of 6
quirky features to about 1000 rooms). I don't recall the first time I
jumped through an ILB though probably while playing "We Pretty" or
"Strangel" probably before then but I thought they'd be a good
example as I'm sure both games have this type of thing in them :)
>I felt a bit this way between 1996 and 2003, when the best emulatormy
>I could get was MacSpectacle 1.8.2, in which the JSW128 games just
>crashed after the title-screen. I had to (and did) type them into
>real Spectrum +2 in order to play them.My spectrum 48k was stolen by an old friend of mine who told me he
>Then in April 2003 my +2 died, I replaced it with a PC, installed
>the vastly superior (to MacSpectacle) RealSpectrum, and found that
>some clouds do have silver linings.
could fix it, and basically used parts from mine to fix his own.
Needless to say we ARE NOT friends now in fact I'd like to hurt the
fat bastard very much.
But this has got to be the best deal in history I swapped a T-shirt to
one of my friends for a working +3 way back in 93 with about 200 games
most of which were on hooky microdrive discs (what a mug he was
hahaha). But I still had tons of my old speccy games left
(unfortunately a school friend with a +2 who I haven't seen for about
12 years probably still has the bulk of my speccy games including all
my CRASH, YS and SU covertapes Worst of all my MM, JSW, and JSW2
cassettes boohoo!). I've been on the hunt for a powerpack for a +3 for
years now, but with the popularity of retro gaming I find it'd be
cheaper to buy an XBOX 360' than a speccy LOL. Most places won't sell
you a powerpack and most electronic places say "Dur what's a
Spectrum?". My point before writing an epic was simply I'd like to
hear the rancid (yet at the same time harmonious) drones of the
Spectrum loading these games into the genuine article myself (playing
them afterwards would also be nice).
just out of interest Andrew, are you still typing the remakes into a
Speccy or have you given up by now?
>I must confess that I have yet to ever complete JSW II - and II find this strange? Personally I think JSW2 is a walk in the park
>certainly couldn't do it without cheating because some rooms, such
>as "The Garden", are just so unfair.
compared to JSW1 because you don't have to get all the items. Meaning
to an extent you can avoid certain evil rooms like for instance "The
Nightmare Room" and "Forgotten Abbey". I can do these rooms but JSW2
gave you the lazy option of not having to bother with the items at
all.
Now completing JSW2 with every item is bloody hard, and I'll also
agree "The Garden" is an absolute shit of a room!!! Personally I find
JSW much harder than JSW2, and I'm surprised you've never done it I
thought it would've been 3rd to go on your finished JSW list. You
learn something new every day :)
Well once again I think I've remnisced and gibbered enough. I'm off
to add to my unreleased games. I promise I won't add too many quirky
features incase it upsets anybody..................Sorry I couldn't
resist that hahahahahaha!!!!!
I'm just kidding LOL
Cheers
DrUnKeN mAsTeR!!!
