Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

Archive of the

Manic Miner & Jet Set Willy Yahoo! Group

messages

 

 

 

Message: 5667

Author: filsoft_2000

Date: 05/03/2006

Subject: Re: JSWED 2.3.0 released

 

--- In manicminerandjetsetwilly@yahoogroups.com, john_elliott_uk
wrote:

>
> I've finally got tired of waiting and pushed JSWED 2.3.0 out of the
door.
>
> Download it as the latest unstable version from:
>
> < http://www.seasip.demon.co.uk/Jsw/jswed.html >
>
> New features in JSWED 2.3.0 include:
>
> * Screen size is now 800x600.
> * Can edit Jet Set Willy II.
> * Can edit Manic Miner 128.
> * Can export ranges of rooms, and re-import them. The import/export
> format is moderately compatible across all the game variants supported
> by JSWED, so this could prove helpful in (for example) an automated
> JSW2 -> JSW64 conversion.

Wow, support for JSW II. Excellent. Nice to see support for Manic
Miner 128 - I've only played one MM 128 game, sent to me by the author.

Back in 1998 I was working on 'JSW II Remix' which had (slightly)
modified rooms, different graphics, etc. I'd worked out bits of how
the JSW II rooms were laid out. I lost it in a hard drive crash and
haven't given thought to looking at JSW II since.

I just had a quick play and I have to say I am impressed. There are
two things I did in my remix version which I don't seem to be able to
do in your editor? Edit the room names (I used a kludge to do this,
hardly technical) and change the border colour (iirc, this was in each
compressed room data - I'd have to investigate to say where exactly,
but I have a hunch it was near the end).

I may have missed seeing these options in the editor and I can't
recall seeing them in the documentation (though I only scan read it).
I like the design of JSWED 2 - a job well done.

I can remember using the original JSWED back in 1998/9 to create two
(unreleased) JSW 128 games - one of which featured non-Speccy native
rooms such as the other versions of JSW/JSW II from the MSX, BBC,
Dragon 32, C64 (edited because that version has more than 32
horizontal character cells), etc.

 

 

arrowleft
arrowright