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Message: 5691
Author: john_elliott_uk
Date: 08/03/2006
Subject: Re: JSWED 2.3.0: Andrew's comments (Chapters 1 to 5)
In manicminerandjetsetwilly@yahoogroups.com, andrewbroad wrote:
Under Winsows NT/2000/XP, you need to add an environment variable,
which is done using the System control panel. Set the new
variable's name to SDL_VIDEODRIVER and its value to windib.
I've no idea whether this benefits me or not.
It's a method of last resort. In normal use there shouldn't be any
need to do it; it's only if you've got problems with the normal
DirectX display driver.
When loading a JSW128 or JSW64 game where the game-engine is an
earlier hacklevel than the one supported by the current revision of
JSWED, it should ask the user whether (s)he wants to upgrade the
game-engine or not (if not, then JSWED should allow the user to
upgrade it via the Game screen, should (s)he wish to upgrade in the
future).
That would make my life as JSWED author considerably harder. At the
moment each version of JSWED only has to support one hacklevel - the
latest - and ensure any game it edits is at that hacklevel. Supporting
multiple hacklevels... ugh.
The new WYSIWYG display of room-titles is all very nice - but JSW128
room-titles don't display at all!
Ah.
Also, the [61-63] room-titles in
the original JSW aren't WYSIWYG, i.e. JSWED doesn't faithfully
render ASCII codes outside the 32-127 range.
JSWED works out whether the game is providing a font for the 0-31
range, and uses it if present (for example, JSW:LOTR) but it doesn't
check the 128-255 range; as far as I know, no JSW game uses characters
in this range. 128-255 in a JSW48 game are particularly problematic
because they come from video RAM and differ from room to room.
Since JSWED doesn't have a copy of the Spectrum ROM onboard, it
can't accurately simulate what unpatched JSW48 does with characters 0-31.
The screenshot-utility (press F8) saves its files in C:BBBBBBDocuments
and SettingsBBBBBBBroadBBBBBB for some reason.
It saves them in the current directory, I think. It was one of the
quickest and nastiest parts of JSWED; I wrote it just to prove a point.
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