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using Manic Miner and Jet Set Willy game engines
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Message: 5699
Author: Hervé
Date: 11/03/2006
Subject: Re: Release of " WILLY IN TRANSATLANTIC CRUISE "
--- In manicminerandjetsetwilly@yahoogroups.com, "Igor Makovsky"
>
Hi Igor,
> --- In manicminerandjetsetwilly@yahoogroups.com, "Igor Makovsky"
>
> >
> > --- In manicminerandjetsetwilly@yahoogroups.com, Hervé
> >
> >
> > > I am happy to announce that "Willy in Transatlantic Cruise" is
> > > released!
>
> Played a bit more. In fact, I suppose, that I've visited around 40
> or 50 rooms. I'm not in a hurry, cause I want to have fun more
> with a
> game, I was waiting for for so long.
>
> While exploring ocean depths, it is really difficult because of
> unknown cell-behaviour. When I appear in a new room, I have to
> sacrifice a few lives just to find out, what is a crumbly, what is
> a fire and what is a trampete, for example. Rather tough rooms for
> me.
>
> Gone plaiyng )
>
>
> IgoR
>
Thank you for these first comments!
To help you a little...in the ocean, you should be afraid only of
red crabs!
I voluntarily used the block "fire" to create only red crabs, as
that isn't necessary to test too a long time each rooms by losing
lives unnecessarily.
With the same principle, in all the game, all the trampolines are
clearly shown with arrows to the top, therefore there are not
negative surprises.
In the ocean, most difficult is to proportion its jump well.
1)If Jump is too important, willy can touch the top and to fall down
while dying, but he can also leave a room or catch item...
2)if jump is too weak, willy can pass through blocks "earth"... they
are dangerous... at the end of a some time, it's rather easy and
very pleasant to move by proportioning the jump.
Most important...avoid jumping while entering in a room! they is the
best means of dying quickly!
while entering a room, take time to observe, to understand the
movement of the guardians... one needs patience and try to
envisage the possible way.
Thank you
hervé
