Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5727
Author: dm_boozefreek
Date: 18/03/2006
Subject: Flibberty gibbert
Hello
Sendy Wrote:
>I'm guessing I'll work most on Death TV and some new JSW64 game forDon't forget Target, Kroger, and Marshalls.
>the next 80 days while I am here in the land of Wal Mart.
Send me a roast beef sarnie from Arbys, and some Mozerella sticks LOL.
So good I'm gonna start a campaign to get Arbys in the UK. We've got
every other Yank cast-off (Subway is a prime example) so why can't we
have Arbys LOL But good to hear that you're still working on games
while you're there. I wish I was in America right now :(
Danny Wrote:
>5. A question to John Elliott (unrelated to previous messages)I might be able to answer this for you, since John doesn't seem to be
>If one uses the teleporter feature in a JSW48 game, how does JSWED
>assign the room which will be sacrificed for it? I mean, WHICH room
>will be sacrificed and how will the author know that it has been
>sacrificed and cannot be edited?
>Sorry if the answer can be found in the manual, the question has
>been nagging me recently and I thought that a quicker way of
>clearing the doubt will be to ask the question here. Plus that it
>might be interesting to other people.
about at the min (If I'm wrong I'm sure he can correct me). I think
if you use the teleport function on 48k JSW it lets you choose the
room you chop. I'm sure I'm right because I always use the room with
the tech number 63 (I do this as it's best to use a blank screen just
incase).
