Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

Archive of the

Manic Miner & Jet Set Willy Yahoo! Group

messages

 

 

 

Message: 5730

Author: Hervé

Date: 18/03/2006

Subject: Re: Willy in Transatlantic Cruise + My Projects

 

>Sendy wrote:
>
> Firstly, Herve's recent JSW64 game is wonderful. In particular, I
> am impressed by the sheer diversity in environments he created.
> You can explore a ship, underwater caverns, icebergs, another
> planet, Atlantis... the list goes on. My favourite part was where
> you can go down a pipe into the workings of the ship - that was a
> really neat and suprising touch. This game has everything
> including the kitchen sink :)

Thank you very much for your explanations,
I like much to create a lot of surprises for the players, with
strange places, each places being different from the one.

> On the downside - I didn't like so much the 'ghost crumblers' and
> how some unexpected blocks crumbled, such as the right side of the
> pillars in the dining rooms on board the ship, but I never dwell
> on these things too much. Plus, as has been noted, it can be
> confusing to see lots of similar-ish blocks underwater and not
> know which are deadly or which do other things such as make you
> jump or whatever, though I am grateful for the 'red fish rule'
> which makes things much more predictable.
>
> Sendy
>

Thank you for your analysis,
I tried to create less block "fire" than possible!
The majority of block "fire" are object decorative impossible to
touch with willy, therefore not dangerous.

Only 29 rooms are to create with block "fire" dangerous.
- 18 with red "block fire" (crabs, peaks, mines, crane, flag of the
plane, light)
- 2 with white "block fire" (light in "the France" and "the
Normandy")
- 3 with yellow "block fire" (sun in "the Swimming Pool", light
in "The Car", peaks in "Fresh Water Tank")
- 5 with yellow and red "block fire" (magma flickering
in "Plants", "Geysers", "The King and the Queen", "The Boilers"
and "the Middle Deck")
- 1 with yellow and blue colors "block fire" (light in "Welcome on
board!")

Thus The "fire block" not reds are used only to create yellow lights
and the sun, 2 white light, and yellow and blue light in "welcome on
board!" I thought that "light" was dangerous object and that they
could be of other colors that red.
I would pay attention to that in my futurs games!
don't hesitate to say to me if you finds other problems in this game!

Thank you
See you soon
Hervé

 

 

arrowleft
arrowright