Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

Archive of the

Manic Miner & Jet Set Willy Yahoo! Group

messages

 

arrowleft Previous message
Next message arrowright

 

 

Message: 5829

Author: andrewbroad

Date: 06/05/2006

Subject: Jet Set Willy 128k: Andrew's playtest

 

I completed the original JSW128 (featuring the rooms from the
original JSW, plus the rooms from _Join the Jet Set!_, plus modified
conversions of "The Central Cavern" from MM and "Macaroni Ted" from
JSW II, plus three new rooms by John Elliott) with a toilet-time of
9:22am.

I used the latest release of JSW128 the game: Version 0.04 Hacklevel
7 (v0.00 HL1 is still available at WOS, but the intervening
revisions have been lost in the sands of time).

My only problem with this game is the player-sprites in two rooms
which have simply taken Offset #ED from the original JTJS room-data:
[111] "[" uses a blank sprite-page (#E300);
[126] "The Aviary" uses machine-code instructions (#9200), which
appear as random pixels.

--
Dr. Andrew Broad
http://geocities.com/andrewbroad/
http://geocities.com/andrewbroad/spectrum/
http://geocities.com/andrewbroad/spectrum/willy/

P.S. For those who rely on receiving Group-messages by email, I
never received Message 5827 by email. Yahoo! Groups have had
problems delivering messages in the last couple of days - some of
the messages I've posted to other Groups haven't even appeared in
the Messages sections of those Groups yet!

 

 

arrowleft Previous message Back to the Yahoo! Archive
home page
Next message arrowright