Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
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Message: 5829
Author: andrewbroad
Date: 06/05/2006
Subject: Jet Set Willy 128k: Andrew's playtest
I completed the original JSW128 (featuring the rooms from the
original JSW, plus the rooms from _Join the Jet Set!_, plus modified
conversions of "The Central Cavern" from MM and "Macaroni Ted" from
JSW II, plus three new rooms by John Elliott) with a toilet-time of
9:22am.
I used the latest release of JSW128 the game: Version 0.04 Hacklevel
7 (v0.00 HL1 is still available at WOS, but the intervening
revisions have been lost in the sands of time).
My only problem with this game is the player-sprites in two rooms
which have simply taken Offset #ED from the original JTJS room-data:
[111] "[" uses a blank sprite-page (#E300);
[126] "The Aviary" uses machine-code instructions (#9200), which
appear as random pixels.
--
Dr. Andrew Broad
http://geocities.com/andrewbroad/
http://geocities.com/andrewbroad/spectrum/
http://geocities.com/andrewbroad/spectrum/willy/
P.S. For those who rely on receiving Group-messages by email, I
never received Message 5827 by email. Yahoo! Groups have had
problems delivering messages in the last couple of days - some of
the messages I've posted to other Groups haven't even appeared in
the Messages sections of those Groups yet!
