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Message: 5833

Author: dm_boozefreek

Date: 09/05/2006

Subject: Re: Willy on a Transatlantic Cruise Version 2 released !!!

 

--- In manicminerandjetsetwilly@yahoogroups.com, Hervé
wrote:

>
> Hello everybody,
>
> Good news,the version 2 of my new game is released.
>
> Some visible modifications:
>
> -The title was modified (old:Willy in Transatlantic Cruise).
>
> -Infinie-death scenario were to remove(for example rooms
003,022,023
> and 049)
>
> -Passages between two rooms was possible by error, maintaining it's
> impossible (for example room 023->035, room 86->87 and room 81-
>109).
>
> -Willy was blocked in a corner of room 116 "Earthquake !!!", now
> it's impossible (thank you Igor to announced it to me. :-)
>
> -I moved some items in other rooms
> for example: item room 064 "Dolphins" -> 083 "Plants"
> and item room 46 "The Piping" -> 051 "The Anchor".
>
> -I replaced the blocks "crumbling" by blocks "water" only room
> 018 "The France" (Sendy does bot like these Blocks "crumbling"
> here. :-)
>
> -The Scrolling message was completely corrected.
>
> -And most important it's the checking of all the names of the rooms
> for the English and French version!
>
> all these changes improves this game and makes it more pleasant to
> play.
>
> I carried out all these improvements thanks to the assistance of
> Daniel Gromann. It was an enthralling work, because very meticulous,
> Without his assistance, I will not had courage to do this
> improvement and I will not have succeeded! Then, even if he will
say
> that I exaggerate, I regard Daniel as Co-author of this game (as
for
> JSW in Paris). Thank you very much!
>
> This version is the final version,
> For me,this project number two is finished!
> You can diffuse it without any reserve!
>
> And please, known as me what you think of this game...

I'm glad this has happened and in a quicker time than expected, I now
feel kind of bad as I didn't give version 1 as much feed back as I
maybe feel I should have other than the generic looks nice, plays
nice, well done kind of thing. I'll keep it short anyway, I'll say my
favourite thing about the first version was (and I'm sure it stands
for this version too) it's harder than it looks. It's got that
polished sort of this game is gonna be easy look to it. However this
is not the case, and I admire the way the graphical deception comes
into play. It gives the impression that it will be an hour or so and
you'll have finished, but this obviously is not the case. It becomes
apparent after you've had a few goes and not finished it. I did get
caught by a few of the above mentioned things but it didn't stop me
enjoying the game itself, with them fixed I can finish it. All in all
the design is clever, and I still say I love the use of trampolines
in the living quarters area of the ship it's special stuff and
actually gives a genuine feeling of fun. Almost reminds me of jumping
on my mothers bed when I was younger, it was only fun because I
wasn't supposed to do it though.

>
>
> -------------------------
>
> My new project: "Jet Set Willy: Snails' Escape"
>
> I began the creation on computer of this new game.
> It's a 48k game!
>
> It's a big challenge for me to create
> a new game with the means of years 1985...
> but it's nevertheless possible and it's very pleasant.
>
> To explain the history, I prefer to wait until one helps me to
> translate this one correctly...what I can say it's that there will
> be snails to collect everywhere!
>
> I almost finished 14 rooms and created two new pieces of musics.
> I placed two screenshots in my "photo file section".
>
> -The screen titles: with colors of the ZX Spectrum.
> -Moonlight Shadow: a big hommage to Mike Oldfield (like QE2 in
Willy
> on a TC...)


Oh No!!! I was gonna use Moonlight Shadow for "The Boy Who Destroyed
the World" the 3rd part of "The Dark Quadrology". It's going to
feature a graveyard section that I thought this tune would go with
perfectly. Oh well great minds think alike I guess!

That tune is one of my fave tunes for the simple fact it's one of the
first tunes I consciously remember from when I was younger. I think I
was about 2 or 3 when it came out. Same story with "Every move you
make or I'll be watching you (or whatever it's called)" by "The
Police". Either way I'll look forward to your new game. I suppose it
doesn't really matter if I do use that tune it'll be a long time now
before I even start that game I have to finish the 1st part yet. I'm
sure if I did use the tune you wouldn't mind, I've just gotta work
out how to make a .TUN of it. I hope if I do still decide to use that
tune for the game you don't mind. If you do I won't, but I'm hoping
you don't or won't. Erm I'm confused now?

>
> To finish:
>
> I also began on computer "Willy in park attraction"
> It's a 64k game (variant Z)
> soon first screenshots.
>
> I finished the plan on paper of "Willy in Mysterious Islands -
part1"
> It's a 64k game (variant Z).
> and I started the plan of "Willy in Mysterious Islands -part2"
> It's a 64k game (variant [)
> I preferred shared this play into two, because I had too many ideas
> for this game and I did not want to remove anything...
> and I wanted varying absolutely for this game variant Z and [ (and
> not variant W with 128rooms).
>
> See you soon,
> Thank you!
> Hervé
>

I'll be looking forward to these as well they sound like they have
much promise.

Cheers

DrUnKeN mAsTeR!!!

 

 

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