Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5879
Author: jgh@arcade.demon.co.uk
Date: 26/07/2006
Subject: Re: Spectrum patch file format
>Message-ID: <e9oqv8+2s8j@...>john_elliott_uk wrote:
> See Message 5792 for details of this notation, and a list of unused=>*Dir &.mail.intray.manicminer.unread.2006.04
> addresses in MM, JSW48, JSW128 and JSW64 (see also Message 5815 for
> an erratum).
=>*ml
Message Date From Subject
M04020030 2 Apr 2006 andrewbroad
M04092112 9 Apr 2006 "Igor Makovsky" Igor. My future with or without JSW
M04092152 9 Apr 2006 andrewbroad
Ah ha!
Must try and find time to read these things...
john_elliott_uk <no_reply@yahoogroups.com> wrote:
> The ones I've done - atJet Set Danny emailed me a bit ago about my 7-bit rooms patch, and
> http://www.seasip.demon.co.uk/Jsw/patches.html - use the Intel .HEX
> format, because that's what the assembler I was using generates.
I was wondering how to distribute a small bit of code to simply
implement it. http://mdfs.net/Software/JSW/JGH/Docs/Rooms.htm does
list the patch as a set of POKEs and as an assembly listing, but I
have now added http://mdfs.net/Software/JSW/JGH/Docs/Rooms.hex as
my first Intel Hex patch file.
--
J.G.Harston - jgh@... - mdfs.net/User/JGH
There are three food groups: brown, green and ice cream.
