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using Manic Miner and Jet Set Willy game engines
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Message: 5921
Author: Daniel
Date: 09/09/2006
Subject: "Ma jolie" SE / Daniel's current JSW activities and priorities
Andrew Broad wrote:
> I am delighted to announce the release of a Special Edition of my(snip)
> 2003 Manic Miner game, _Ma jolie_.
> _Ma jolie_ was, at the time of its original release, the most mind-The release of the SE of "Ma jolie" is good news for any MM/JSW fan, I
> bogglingly difficult MM game ever written, with liberal use of
> quirky features and a need for frame-perfect timing. And the Special
> Edition is even harder, since Daniel Gromann brought to my attention
> an unintended loophole which allowed the player to bypass a major
> challenge in "Wiredlife" [14]!
suppose, and particularly for the "more ambitious" players... :-) It is
an honour and particular satisfaction for me that my comments inspired
its creation :-) .
Thank you also, Andrew, very much indeed, for your explanation
concerning the application of J.G. Harston's patch to the Softricks JSW
engine. I think I might just be able to apply Jonathan's patch
successfully and adjust it to the needs of my current project, using
your comments. I will need some quiet moments for it, though, to be
able to fully concentrate and ponder on how to do things, and this will
not happen in the coming weeks, due to the fact that I have additional
obligations in the field of my professional life.
In view of the above, my ambition for (what I hope will be accepted as)
the Final Edition of Steve Worek's "Jet Set Emily" is to try to create
it for release before the end of the year. The file will actually have
to be ready well before that so that it can be playtested, presented to
Steve for his acceptance, possibly modified according to his will, etc.
In any case, it remains my main editing project for the coming months,
the other creative process being the update of my current JSW website,
which will have to wait a little bit because of the above-
mentioned "real life" obligations (isn't JSW real enough to a lot of
you??? :-) ).
Daniel
