Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5984
Author: andrewbroad
Date: 10/12/2006
Subject: Re: "Jet Set Emily: Baby on the Go" 2006 Final Edition released!
I just decided to have a quick stroll to "Emily Meets the Taxman"
[12], to finally see a version of JSE where it is possible to go back
down to "Treed Off" [6] without encountering infinite death!
But on my way there, I encountered a very nasty, never-before-seen
IDS when I took the bottom-right exit from "the dining room has gone
dim" [106] to "dark yet welcoming" [30] and was repeatedly killed by
an arrow - hardly welcoming!
The Final Edition looks like a very impressive effort, though, with
J.G. Harston's 7-bit room-number patch and other game-engine
modifications, the Map and the Quirky Spoiler!
All the room-numbers seem to have changed - was this done to control
which rooms do and don't suffer the double-items effect of the 7-bit
room-number patch? (not that I really like the term "double-items
effect", as it immediately makes me think of The Beach).
This will make it more difficult should I wish to compare the FE with
earlier revisions of JSE, since SPECSAISIE Compare currently expects
corresponding data to be at the same address in both snapshots.
To handle room-renumbering, Compare would need more advanced
correspondence-heuristics such as name-equivalence or structural
similarity of the rooms - perhaps using room-exits as a quick way of
locating corresponding rooms (if the correspondence-heuristic is one
which considers a pair of rooms in isolation and says 'yes' or 'no',
rather than evaluating them all to decide which pairs are most
similar).
--
Dr. Andrew Broad
http://geocities.com/andrewbroad/
http://geocities.com/andrewbroad/spectrum/
http://geocities.com/andrewbroad/spectrum/willy/
