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Message: 6075

Author: andrewbroad

Date: 02/03/2007

Subject: Re: Items in the colour-shadow of guardians / AMJT

 

In Message 5991, Daniel wrote:

Here's another suggestion for Andrew Broad's Advanced MM/JSW
Trainer. Again, my apologies if it has been mentioned before.

An interesting phenomenon in the game is that you cannot collect an
item if a "shadow of a guardian" passes over it, i.e. the colour of
the guardian, even without any pixels. A prime example of this is
in the room "Close to an answer now..." (30) in Nick Aldridge's
game "Jet Set Willy Stupid", where the two leftmost items can only
be collected during a split second (forgive my imprecision in
describing the time) when the green vertical guardian is entirely
out of their area (above them). At other times they are protected
against being collected by its "colour shield".

Another example is the room "Esmerelda's 'do'" (24) in Philip
Bee's "Jet Set Willy Ivy". I got very confused when I jumped for
the items through which Esmerelda is moving and found out that
sometimes I collected them, and sometimes not. Only afterwards did
I realise why it was happening.

Thanks for the suggestion. "Captain Slog" in JSW II is the room that
springs to my mind.

I have added the following room-idea to the "Items" section of AMJT:

77. Items that cannot be collected while in the colour-attribute of a
guardian.

But I have only updated my local copy. Both the game and the web-page
have been edited since the versions currently available to the
public, but neither is in a quiescent state for even a beta-release
right now (this, too, requires 0 unread emails, and I'm going to be
hard-pressed to resume work on AMJT before the French Open 2007 - I'm
only looking at three weeks in May if there are no further delays to
my pre-FO schedule).

I have not experimented with this phenomenon, but wouldn't it be
possible to design a challenge with a complicated movement of TWO
guardians, with only an instance when the item can be collected?

In JSW, you only need one vertical guardian to make an item only
collectable for a single time-frame.

In MM, one VG can make an item only collectable for TWO time-frames
(see Message 4044). And a MM VG kills you if it pixel-collides with
an item.

--
Dr. Andrew Broad
http://geocities.com/andrewbroad/
http://geocities.com/andrewbroad/spectrum/
http://geocities.com/andrewbroad/spectrum/willy/
http://geocities.com/andrewbroad/spectrum/download/
http://geocities.com/andrewbroad/spectrum/download/trainer.html

 

 

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