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using Manic Miner and Jet Set Willy game engines
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Message: 6075
Author: andrewbroad
Date: 02/03/2007
Subject: Re: Items in the colour-shadow of guardians / AMJT
In Message 5991, Daniel wrote:
>Thanks for the suggestion. "Captain Slog" in JSW II is the room that
> Here's another suggestion for Andrew Broad's Advanced MM/JSW
> Trainer. Again, my apologies if it has been mentioned before.
>
> An interesting phenomenon in the game is that you cannot collect an
> item if a "shadow of a guardian" passes over it, i.e. the colour of
> the guardian, even without any pixels. A prime example of this is
> in the room "Close to an answer now..." (30) in Nick Aldridge's
> game "Jet Set Willy Stupid", where the two leftmost items can only
> be collected during a split second (forgive my imprecision in
> describing the time) when the green vertical guardian is entirely
> out of their area (above them). At other times they are protected
> against being collected by its "colour shield".
>
> Another example is the room "Esmerelda's 'do'" (24) in Philip
> Bee's "Jet Set Willy Ivy". I got very confused when I jumped for
> the items through which Esmerelda is moving and found out that
> sometimes I collected them, and sometimes not. Only afterwards did
> I realise why it was happening.
springs to my mind.
I have added the following room-idea to the "Items" section of AMJT:
77. Items that cannot be collected while in the colour-attribute of a
guardian.
But I have only updated my local copy. Both the game and the web-page
have been edited since the versions currently available to the
public, but neither is in a quiescent state for even a beta-release
right now (this, too, requires 0 unread emails, and I'm going to be
hard-pressed to resume work on AMJT before the French Open 2007 - I'm
only looking at three weeks in May if there are no further delays to
my pre-FO schedule).
> I have not experimented with this phenomenon, but wouldn't it beIn JSW, you only need one vertical guardian to make an item only
> possible to design a challenge with a complicated movement of TWO
> guardians, with only an instance when the item can be collected?
collectable for a single time-frame.
In MM, one VG can make an item only collectable for TWO time-frames
(see Message 4044). And a MM VG kills you if it pixel-collides with
an item.
--
Dr. Andrew Broad
http://geocities.com/andrewbroad/
http://geocities.com/andrewbroad/spectrum/
http://geocities.com/andrewbroad/spectrum/willy/
http://geocities.com/andrewbroad/spectrum/download/
http://geocities.com/andrewbroad/spectrum/download/trainer.html
