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using Manic Miner and Jet Set Willy game engines
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Message: 6077
Author: Daniel
Date: 07/03/2007
Subject: "Goodnite Luddite" - RZX walkthrough
Here it is, for anyone who may be interested:
http://www.rzxarchive.co.uk/games.aspx?letter=j#jswgoodnight
Andrew Broad wrote:
> But time is tight, because I completed Goodnite Luddite on my realTime is not tight if you play saving and loading snapshots, or using
> Spectrum in between nine and ten JSW-hours, then set the start-time
> to 14:00 to give you ten JSW-hours! (snip)
the Rollback feature in ZX SPIN, and know where to go and what to do. I
finished "GL" with a toilet time of 17.03, i.e. in just over three JSW-
hours. Of course, it would have been a very different story on a real
Spectrum :-) .
This still shows, however, how complicated and difficult "GL" is,
because most 48K JSW games can be completed in between one and two JSW-
hours (when saving snapshots).
As far as the game itself is concerned, all I want to say is that the
more you play it, the more you get to like it :-) .
On a personal preference note - I am not very fond of rooms where the
difficulty is increased by the visual difficulty of not seeing well
(because of the choice of colours for the protagonist and the
background). I prefer very difficult rooms but with good visibility.
Otherwise, I was particularly impressed by the invalid arrows creating
moving platforms. This was first developed by Sendy in "strangel",
wasn't it? (I haven't played it yet). They certainly deserve to be used
again in other games.
So, of the difficult ones, apart from "strangel", it is now just "Party
Willy" to go - but not before a good rest :-) .
And I look forward to the third game of the Kari Krisnikova trilogy,
whenever you decide to create it, Andrew!
Daniel
