Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
| Previous message | Next message | |||
| Previous in thread | Next in thread | |||
Message: 6085
Author: Alexandra
Date: 08/03/2007
Subject: Re: Unused guardian-classes / Makefiles / BASIC loaders
No time for an entire reply right now, but I'll first add this:
Alexandra wrote:
Hey guys... I have a few questions concerning JSW - Role Reversal:
1) I have an unused room. I'd like to find out which guardian slots,
if any, are available. I'd like this room to be something special.
Since Role Reversal is a JSW48 game, I presume the question you wish
to ask is: which guardian-classes are unused?
Well, technically, yes. I do have a bit of a fetish for technical
speak (I love talking about technical music/sound processing terms).
But 'slots' kinda got the point across, I suppose :)
Lots of technical help
Thanks a lot for the quick reply!
3) Erix1-mode has a feature which can be turned on in each room - it
allows you to walk on the guardians
Even vertical guardians? (Excuse my lack of familiarity with Erix1-
mode.)
As far as I remember, yes. But obviously they won't carry the player
up with them.
and also if a blank sprite erases a platform, Willy will fall
through it.
?! Investigate, I must!
Check out the screen called "Forgotten Realm" in JSW: RR. It has a
beautiful (if I do say so myself) instance of a bunch of
appearing/disappearing platforms over a pit of fire, not to mention a
moving hole in the floor above. I want to make a whole game based
around these jumping/timing puzzles.
To draw Kari Krišníková, I simply studied a video of a certain tennis-
player walking between points, and made my best effort to draw her as
a JSW-sprite.
I assumed she lifted her arms up quite high because if they're much
lower they tend to clash with and confuse the definition of her body.
It's tough to get in a lot of detail in a 16x16 sprite sometimes! But
I've sufficiently altered the sprite enough to make it unique (though
I'll still give credit, obviously).
Sendy
| Previous message | Back to the Yahoo! Archive home page |
Next message | ||
| Previous in thread | Next in thread | |||
