Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 6114
Author: andrewbroad
Date: 06/04/2007
Subject: Andrew's gaming-experience
Writing games has always been a very strong hobby of mine (as well as
playing them, of course).
Having grown up in the 1980s with a Sinclair ZX Spectrum, I am very
much into the retro-gaming scene, where graphics are simple and game-
play is paramount.
I specialise in the classic 2D platform-games, Manic Miner and Jet
Set Willy. These two have exquisite game-mechanics, and yet are full
of quirky features that, while often unintentional, can be exploited
deliberately to design the kind of games I love, where each room is
like an intricate constraint-network that has just one solution.
I have already written numerous MM/JSW games, some of which have
surreal atmospheres, being set in my own fantasy-world with its own
peculiar characters and logic. I try to do for games what David Bowie
does for music, what David Lynch does for cinema, what Salvador Dalí
did for paintings, and what Mansour Bahrami does for tennis.
In the past, I have dabbled in writing text-adventures, Freescape-
environments (using 3D Construction Kit), shoot-'em-ups, editing
Marble Madness, and writing various simple games and simulations in
Spectrum BASIC. But nothing can match my passion for MM/JSW.
As far as just /playing/ games goes, I do most of it on either a
Spectrum-emulator or on Miniclip.com. My favourite games include
various 2D platformers, 2D maze-games, arcade adventures that include
using objects to solve puzzles, isometric 3D games, beat-'em-ups (as
long as they're considerably more than a just test of how fast I can
press one key repeatedly), Tetris, bat-ball-and-wall games, and
tennis-games (being a massive tennis-fan).
Recently, I have also begun to develop an interest in chess. Two
games that I fantasise about writing - other than MM/JSW - are my own
tennis-game, and my own chess-program that would help the user to
become a better player by explaining the consequences of the various
moves available from any given board-situation.
--
Dr. Andrew Broad
http://geocities.com/andrewbroad/
http://geocities.com/andrewbroad/spectrum/
http://geocities.com/andrewbroad/spectrum/willy/
