Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

Archive of the

Manic Miner & Jet Set Willy Yahoo! Group

messages

 

 

 

Message: 6170

Author: Daniel

Date: 19/06/2007

Subject: Some thoughts responding to Andrew Broad

 

1.

Thanks a lot for the effort of updating your list of MM/JSW games,
Andrew :-) . It is great to see the list up to date again!

Having said that, you will probably make another little update soon
to include Igor Makovsky's "Fire quest" (and make it available for
download, following Igor's permission), won't you? :-) .


2.

Andrew wrote in message # 6135:

> Finally, I must confess that I have not playtested the Special
> Editions of Party Willy (Parts 1 & 2 and PW128), or of ylliW
> teSteJ, to completion. The original editions were fully playtested,
> I have thoroughly playtested the Special Edition changes, and I
> have also used SPECSAISIE Compare to satisfy myself that just the
> right changes have been applied to each file.

> So I think it is reasonable to assume that the standard Broadsoft
> guarantee of toilet-completability still applies to these four
> games, and I'm going to leave that claim in README.TXT unless proven
> otherwise.

Yes, I hereby certify that the standard Broadsoft guarantee of toilet-
completability applies to the Special Editions of Party Willy (Parts
1 & 2 and PW128) [I have not tested the SE of ylliW teSteJ yet]. I
played the files to completion and RZX-recorded them (you can
download the files from the RZX Archive). While I was at it, I gave
in to my perfectionism and also re-recorded the original edition of
PW128, bringing the toilet-time down to 4.01.


3. Andrew wrote in message # 6165:

> 2. I now host Hervé's German translations of _Willy on a
> Transatlantic Cruise_ and _Escape of the Snails_. I hope to see them
> on Daniel's site.

This should happen any day now, courtesy of Xabier Vazquez, as
always. I have just sent him the files for the update.


4. Andrew wrote in message # 6156 (concerning the SPECSAISIE function
MapJSW to automatically generate maps as text-files):

> So MapJSW would need heuristics in order to place such rooms in the
> most sensible positions. Roughly speaking, a room should appear in
> the map in the cluster of rooms that it best fits.

I suppose it is unavoidable that some rooms will have to appear
several times, or at least in one place as a proper room, and in
other places as pointers describing the exits (e.g. left to "[room
name]"). Some games are very difficult to map, including your "We
Pretty" and "Goodnite Luddite", and Geoff Eddy's games (all of them,
I presume) because of "illogical" exits. I have made working maps of
the above games of yours and of Geoff Eddy's first two games, but if
I wanted to make them presentable and show them to the world (the
MM/JSW community, that is), I would have to think hard how to
accommodate the final outline so that it be both entirely correct and
informative and at least moderately elegant.


Daniel

 

 

arrowleft
arrowright