Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 6295
Author: andrewbroad
Date: 27/10/2007
Subject: JSW64 bug re. global cell-classes
In my JSW64 Variant Z game, I have set up Cell-class 13 (one of the
global cell-classes) as follows:
* Cell-type: Earth (7:#F50C: 02)
* Colour-attribute: INK 7, PAPER 7, BRIGHT 1, FLASH 0 (7:#F50F: 7F)
* Pixel-pattern: blank (7:#F510: 00 00 00 00 00 00 00 00)
And I have several cells of this cell-class in Room 10. They do
behave as Earth, the colour-attribute is indeed #7F, but the pixel-
pattern is the same as the room's cell-class 1 (Water). This is a
problem because guardians that are supposed to pass through these
cells harmlessly end up colliding with them.
None of the other Room 10 cell-classes or global cell-classes have a
colour-attribute of #7F, so I'm at a loss to explain this bug other
than it's probably in the JSW64:Z game-engine itself.
There's also a bug in JSWED (v2.3.1) which prevents cells in the
screen-layout being set to global cell-classes, so I set them using a
custom colour-attribute of #7F.
--
Dr. Andrew Broad
http://geocities.com/andrewbroad/
http://geocities.com/andrewbroad/spectrum/
http://geocities.com/andrewbroad/spectrum/willy/
