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Message: 6430

Author: Daniel

Date: 13/05/2008

Subject: Re: JSW: The 2008 Megamix

 

In manicminerandjetsetwilly@yahoogroups.com, andrewbroad wrote:

As far as my own projects are concerned, the special, significantly-
expanded edition of "JSW: The 2005 Megamix" will certainly be my
priority. It is going to be called "JSW: The 2008 Megamix", I
believe. I will not be setting any time limits for it, but I would
certainly like to release it before the end of next year. Actually,
May 10 would be a perfect date, since it would be three years after
the original release of "The Megamix"...

Hmm... has Louise been shooting too much cheese?

Well, this might be a good moment to let you all know about the
progress of "The 2008 Megamix" - or rather the lack thereof.

I haven't done any editing since the beginning of the year. I keep
coming back, I open the game in JSWED from time to time and ramble
through the rooms, but I haven't had the inspiration or energy needed
to continue the development.

My problem is basically this:

I have all of the desired game layout mapped and the rooms assigned to
their numbers. I mean, each room from the map (the map is finished) is
either ready or has a place reserved in the game. The sprite banks are
full. The memory is otherwise full.

Last year I designed several outstandingly difficult / innovative /
meticulously-detailed rooms, using the invalid arrows technology,
making two rooms - tributes to "Manic Scribbler" (which I have
mentioned before) and so on. I am actually very proud of some of these
rooms and I certainly want you all to see them (and play them) at some
point.

The problem is that I still have a number of rooms to edit - perhaps 40
of them - which are mainly JSW II rooms transferred from John Elliott's
port of the BBC Micro version. It would take a lot of work - for which
I lack inspiration at the moment - to redesign them to make them as
intricate and interesting as the other rooms I have already designed /
redesigned.
I might leave them more or less as they are now, but then the game
would suffer from a gross imbalance - some rooms being very elaborate,
others being very simple. In fact, it is the case with "The Megamix"
anyway, but I would like to reduce it as much as possible.

So there we are. "The Megamix" continues to be my strong commitment, I
actually feel a desire to get into editing again, but I am not quite
sure what to do about the problem described above.

Any ideas???

Daniel

P.S. And yes, Cheese, Louise! (www.darnkitty.com/cheese/) IS a very
addictive game. But since my domination doesn't seem to be threatened
until the end of June (when the current high score will disappear), I
can control my urge to play it (until then :-) )

 

 

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