Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 6442
Author: Daniel
Date: 27/05/2008
Subject: Re: JSW: The 2008 Megamix
--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
>
That's correct. A part of these rooms (20 or 30, I would say, without
> I have gathered the impression that The 2008 Megamix is a JSW128
> game with 256 rooms.
counting exactly) belong to the final sequence (or rather, the
various versions thereof). The final sequence will not be changed
significantly in relation to "The 2005 Megamix", apart from being
shortened a little bit (in order to make room for other, playable
rooms).
--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
> In that case, it would actually be desirable to have
Your dedication to long-term time-planning is impressive, Andrew! I
> lots of simple rooms as well as the intricate ones, otherwise I
> could be playing it for months in three-hour weekly doses in 2020
> or so!
do hope you will play this one and other games much sooner, though
:-) .
--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
> A 20-room linear MM game should be as intricate as possible, with
Thanks for this opinion, Andrew. It may encourage me to resume work
> every single cell contributing to the challenge of the room it's
> in, but a large JSW game should be sparser, especially if you're
> limited to an average of one item per room!
on the game without setting my goals too high in the sense of having
to create intricate, detail-rich rooms. Which is good, because it
would remove what is currently a stumbling-block for me.
I look forward very much to seeing the new edition of your list of
MM/JSW games. It's much needed to let us all know where we currently
stand in Miner Willy's ZX Spectrum universe! :-)
Daniel
