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Message: 6464

Author: Daniel

Date: 08/09/2008

Subject: Possible bug in JSWED 2.2.9

 

I am not sure if it has been mentioned here before, but I think there
is a bug in JSWED 2.2.9 concerning editing teleporters. When you have
various teleporters placed in the game already and you stand on one
of them (placed before some of the others) and choose the "delete
teleporter" option, the teleporter which gets deleted is not the one
you are standing on, but the last one that was placed in the game.
When you do it for the second time (seeing that "your" teleporter
hasn't disappeared), the next one which gets deleted is the second-
newest teleporter, and so on, you keep deleting them (unknowingly, so
to speak) until the one you are standing on happens to be the last
one placed (chronologically), and then it disappears (but in the
meantime you have deleted a number of other teleporters).

A question to John Elliott, assuming the phenomenon described above
IS a bug: would you release a fixed version of JSWED 2.2.9, something
like JSWED 2.2.9.1?

Daniel

P.S. Which is more correct to use: "teleporter" or "teleport"? I've
seen both, seemingly in the same context. Is there any difference at
all between the two words?

P.S. 2 I am still kind of waiting for someone technically
knowledgeable to explain the rope-teleport phenomenon (bug). I mean,
to explain what exactly causes it to happen. I am tempted to make a
room using it in "The 2009 Megamix", but I won't do it unless I am
sure that the player can somehow, by some action, cause it to happen.
If there is no guarantee that it can be triggered, it cannot be used
as the only way to reach the room above, I believe, because the game
could become impossible to complete. And as long as we don't know
what triggers it (in my experience, in the rooms concerned it
sometimes happens and sometimes it doesn't, with no apparent reason),
we won't be able to guarantee that the player can trigger it.

 

 

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