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Message: 650

Author: andrewbroad

Date: 07/09/2000

Subject: Re: misc questions

 

sendy_baby wrote:
>
>
(1)
>
> "In keeping with a good adventure, there
are
> some random elements that have been thrown
in.
> In some rooms the hazards may change places,
or
> disappear altogether."
>
> this is
taken from a review of jsw. i'm just
> wondering
what they are talking about when they
> say
'random elements' and 'hazards changing
> places'.
does anybody know? :)

They are surely talking
about the Attic bug. Without the official Software
Projects poke to cure the faulty arrow in "The Attic",
certain rooms (or rather, the guardians in those rooms)
get corrupted, e.g. the guardians in "The Chapel"
disappear, and rooms such as "We must perform a
quirkafleeg", "The Kitchen", "East Wall Base", etc., kill you
on entry.

> (2)
>
> in
andrew's list of 'quirky features' it mentions
> an
extended jump of some sort or other when you
> enter
room 33

Room 35, actually ("Master Bedroom" in
the original JSW).

> jumping from the right
and with all objects
> collected. what exactly
is this? does anyone
> have any
light-shedding-capabilities to flaunt?

When you pass a certain point
to the left in Room 35, having collected all the
items, you start running right at double speed. So if
you jump into Room 35 from the left, you do a really
cool long jump! To my knowledge, the only game where
this effect can actually be seen is We
Pretty.

--
Andrew Broad
http://www.cs.man.ac.uk/~broada/ target=new>http://www.cs.man.ac.uk/~broada/>

http://www.cs.man.ac.uk/~broada/spectrum/ target=new>http://www.cs.man.ac.uk/~broada/spectrum/>

http://www.cs.man.ac.uk/~broada/spectrum/willy/ target=new>http://www.cs.man.ac.uk/~broada/spectrum/willy/>

 

 

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