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Message: 6505

Author: andrewbroad

Date: 24/12/2008

Subject: Bugs in JSWED

 

1. When editing a Skylab in a JSW64:Z game, Bit 7 of Guardian-Byte 1
gets reset, resulting in a Skylab that doesn't go sideways. The only
workaround is to set Bit 7 in the global hex-editor (not by
clicking "!" when editing a Skylab).

e.g. Room 13 is at 1:#F400 (Bank 1 for Room {0 <= r <= 15}, address
#C000 + #400*r), and the room-definition starts with the guardians, so
you have to add #80 to the bytes at (suppose the first three guardians
are Skylabs that you have edited) 1:#F401, 1:#F409 and 1:#F411.

2. It would be nice to be able to import/export sprites to/from a MM
game, but these options don't appear in the context-menu of the Sprites
screen - it just goes straight to the menu you get when clicking Bitmap
in the context-menu of the Sprites screen when editing a JSW game.

--
Dr. Andrew Broad
http://geocities.com/andrewbroad/
http://geocities.com/andrewbroad/spectrum/
http://geocities.com/andrewbroad/spectrum/willy/

 

 

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