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using Manic Miner and Jet Set Willy game engines
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Message: 6539
Author: andrewbroad
Date: 12/04/2009
Subject: Re: JSW64MM: James Bond / Ma jolie
I am now 14 unread emails away from updating my List of MM/JSW Games, which I plan to upload tomorrow.
I've only just resumed work on this task, having spent most of the Easter-break (of which I have one day left) on JSW64MM: James Bond v1.1-Beta5, which I also plan to upload tomorrow (assuming that the scheduled Yahoo! Groups outage does not prevent me from accessing this Group before I have to go to bed and back to work).
The process of writing tips for the Bond-rooms and producing the easy variant is proving to be more time-consuming than I anticipated, so I decided to get as far ahead as possible during the Easter-break, rather than risk falling behind in the regular weekends that will follow. I've already processed Rooms 4-8, and I plan to process Rooms 9-10 before I upload Beta5 tomorrow.
On 17th February, Daniel wrote:
>
> A couple of quick questions and comments right after reading your
> message:
>
>> [4] "The Hive of No Desire": Your solution is quite unorthodox, as
>> you take the bottom item first, go straight up to the top, and
>> finish with a high dive into the portal. Whereas my solution is to
>> leave the bottom item until last (because the big bee is a
>> Eugene), and work my way down after collecting the higher items. I
>> think both solutions are acceptable; I'm not inclined to edit the
>> room to eliminate yours.
>
> Which one is more time-efficient though?
I gained 1965 points from doing "The Hive of No Desire" using the orthodox solution; you gained 1709 points using the high-dive method. The problem is that you have to wait at the top for ages.
>> [15] "Speed 4": Wow - I love the way you relieve the items of
>> Crumbly, then leave it to the white HG to collect them!! So much
>> so that I have enforced your solution by putting Fire-cells under
>> the items!
>
> That's quite intriguing (I know you like this word :-) ), because I
> have always thought it was the only way to solve the room. I mean,
> you have to relieve the items of Crumbly because otherwise the
> white HG collides with the Crumbly and kills you. If you do that -
> and you hardly have time to do it - then it has to collect the
> items for you. So what else can you do??? (I'm writing this devoid
> of energy necessary to load the game and test the room again).
Before I edited "Speed 4" for the Special Edition 2009, the orthodox solution was to jump onto the left edge of the row of items, walk right to relieve them of Crumbly, drop down, walk left to collect them, then jump up and clear the upper row of Crumbly cells before the white HG collides with them.
> When are you going to upload the second release-candidate? I guess
> I should have a good look at it. Perhaps at the weekend, when I'm
> not so tired :-( .
I uploaded the second release-candidate on 15th February - almost 48 hours before you posted your message. I'm concerned that you didn't see Message 6523 ("New file uploaded to manicminerandjetsetwilly") - perhaps because you were too tired, or perhaps because you (or your filters) took it for spam.
It makes me wonder what else you might have missed... the Ma jolie release-candidates are gone (now that the Special Edition 2009 is gamma-released), but all my latest beta-revisions (except Advanced MM/JSW Trainer, which is on my website) are in the Files section (Broadsoft folder), which will see several more James Bond betas over the next few weeks...
--
Dr. Andrew Broad
http://tinyurl.com/andrewbroad-mmjsw
