Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 6582
Author: andrewbroad
Date: 11/11/2009
Subject: Quirky feature of JSW64
When editing a JSW64 game, if you have a situation where a horizontal guardian goes through an Opening Wall after flicking a switch (as in "Miner Willy meets the Kong Beast"), this is implemented by a Trigger whose Source is the Opening Wall, and whose effect is to alter the right-boundary of the horizontal guardian.
If, however, the Source of the Trigger is the switch, then the horizontal guardian can crash into the Opening Wall, killing you, if it is approaching the Opening Wall when you flick the switch (thanks to flakothedog of darnkitty.com for leading me to discover this).
While the occurrence of this effect in JSW64: Flash Manic Miner is unintentional (I'll fix it if I ever edit it again, although it's not worth rereleasing it just for that), it's a feature that could be deliberately exploited to make the player have to flick a switch at the right time!
Previously, I wrote:
>Nothing's confirmed yet, but unfortunately for MM/JSW, it's currently leaning towards the latter...
> I hope to get back into MM/JSW editing in the near future, but
> right now I'm facing a major crisis that could either leave me free
> for MM/JSW in November, or could easily claim all my MM/JSW time
> until mid-2010.
--
Dr. Andrew Broad
http://abroad.sqweebs.com/spectrum/mmjsw/
