Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 659
Author: andrewbroad
Date: 07/09/2000
Subject: Forbidden Holy Ground and Promised Lands
sendy_baby wrote:
>
> great stuff...
just one question: what exactly
> is a
'forbidden holy ground' effect? is it an
> area which
looks playable but you can't get to?
Yes - it
might look like you should be able to get there, but
you can't. For example:
- the roof of "The Off
Licence";
- the top ledges in "At the foot of the MegaTree"
and "Under the MegaTree";
- the platforms in
"Entrance to Hades";
- the right half of "A bit of tree"
without the official Software Projects poke for the
Banyan Tree :-)
- the clouds on the left of
"GIACHASSE" in We Pretty.
(I don't list unreachable
rooms as Forbidden Holy Ground because you can't see
them without cheating.)
Forbidden Holy Ground
has an intriguing air of mystique about it,
especially if you don't know whether it is, in fact, a
Promised Land effect instead! :-)
> i'd like to
have screenshots on the faq page..
Good idea,
to illustrate the various points.
> i know
a room in j4 which would make an
> excellent
description of a promised land (i
> think it's called
'the extension' or something -
> it has a wall
right down the middle).
Geoff Eddy is a master
of the Promised Land effect, as is Philip Bee. I got
some good Promised Land effects into We Pretty as
well! :-)
--
Andrew
Broad
http://www.cs.man.ac.uk/~broada/ target=new>http://www.cs.man.ac.uk/~broada/>
http://www.cs.man.ac.uk/~broada/spectrum/ target=new>http://www.cs.man.ac.uk/~broada/spectrum/>
http://www.cs.man.ac.uk/~broada/spectrum/willy/ target=new>http://www.cs.man.ac.uk/~broada/spectrum/willy/>
