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Message: 6603
Author: dan_richardson_uk
Date: 08/12/2009
Subject: Re: Dan Richardson's games - from Daniel
Fantastic! I downloaded them and they brought back some memories :)
Therefore, it is a great joy to hear that you may go back (at least > for a while) to JSW-for-the-Spectrum editing. As a true JSW-lover, I
would very kindly and rather insistently suggest that you finish
"Demons" first, perhaps using material from your other unfinished
games, in order to make full use of this great work you have
already put into your JSW-for-the-Spectrum editing. And then
create some brand-new stuff to the delight of us all!
Thanks a lot Daniel! "Demons" was the better of the three games, so I would plan on completeing that first :)
IIRC, I have never been in touch with you. Therefore, I have never >told you how much I enjoyed your JSWII remake for the PC. And I >really did! A few years ago I spent a long time playing it and >loving the feel of it. Soon I hope I will be able to "infect" my son >with it, who has just now reached the age of playing computer games >and who has already made some innocent acquaintance with Miner Willy >(with a little help from Yours Truly :-) ).
I'm glad you enjoyed it :)
Unfortunately, my old PC died along with the source code so I can no longer update it. I would have liked to do more block types and different enemy classes and such.. Oh well.
So, Dan, very seriously, I just want to say that I appreciate very >much what you have done on the scene so far and that I would be >delighted to see "Demons" - or *any* JSW game for ZX Spectrum from >you - finished and gamma-released. Needless to say, should you need >any assistance in playtesting it before the final release, limited >as my JSW time currently is, I would certainly find it for such a >noble cause!
Best regards,
Daniel
Thanks again for the kind words :)
I will have plenty of spare time over the christmas period to work on
it, unfortunately I'm unemployed as of about a month ago, but it gives me more time to work on other projects :)
Cheers,
Dan.
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