Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 6632
Author: Roger
Date: 16/02/2010
Subject: Re: JSWED 2.3.3 released
--- In manicminerandjetsetwilly@yahoogroups.com, john_elliott_uk
>
Thanks for that John, it's made a big difference being able to place the start room anywhere at all for testing and of course portals can now be anywhere as well.
> And you can find it at http://www.seasip.info/Jsw/jswed.html under 'latest unstable version'.
>
> Contains the two portal editor bugfixes and one guardian editor bugfix mentioned previously.
>
I downloaded your JSW 64V version 0.01 HL 12.tap file from WoS expecting that it would make the perfect template file for future 64V games but I ran into trouble with Room 63 straight away because any guardians placed there behave like the eye sprite in the clock tower even when this has been deleted. They attempt to jump around a non-existent clock face.
I presume that this special guardian path must have been done with a patch that remains in that room. Can it be removed with a poke so that the room can be re-used like any other?
If so could this patch be adapted by me, for instance to cause skylabs to behave as droplets in just this room?
Are there instructions published anywhere on how to call a subroutine in free memory that would poke something on room entry and then how would normal conditions be regained on leaving the room?
Thanks
Roger
