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using Manic Miner and Jet Set Willy game engines
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Message: 6649
Author: Roger
Date: 24/03/2010
Subject: 64 Variant questions
2 questions about JSWED and 64 variants please.
1.
I'm experimenting with patches at the moment and wondered if there is any mechanism to save the area of memory containing a patch typed in with the hex editor to a file.
I would like to then be able to import this into a different variant, if possible to a different target area of memory. This could work exactly like the room import/export function I would think. It would save a lot of re-typing in the hex editor!
2.
I've been using the area starting at #c500 for patches, chosen because this is where the clock tower patch was safely put in all variants, but with several patches in serial here I have now gone beyond #c600.
My question is how much of this area is safe to use in all variants? The JSWED manual doesn't seem to cover this in the 64 memory map section. The memory beyond #c600 appears to contain data, but is this just random remains?
Thanks.
