Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 6840
Author: john_elliott_uk
Date: 12/04/2015
Subject: Re: Question about inserting patch vectors in JSW64
What you've overlooked is that room definitions get copied to #8000 before they are used -- so patch vectors in the room itself have to point to the copy.
So instead of setting the bytes to #00 #C1, you have to set them to #00 #81.
