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Message: 6946

Author: ian.rushforth

Date: 21/11/2016

Subject: Re: Broadsoft Lifts v0.2: Hex-editor type-in

 

A query for Andrew - I wonder if the 'buggy' interaction between ropes and Broadsoft Lifts was reflected in the evolution of your game JSW64MM James Bond?

It strikes me that since the ropes in the game are predominantly of the non-swinging variety, this might have been a conscious decision, made in order to prevent problems from arising as a result of such rope/lift interactions?

 

 

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