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using Manic Miner and Jet Set Willy game engines
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Message: 7004
Author: rushforthian
Date: 29/12/2016
Subject: Re: Is it possible.......
In particular, there's one place where AIRBORNE is set to 0Ch (so that Willy is certain to die of falling when > he hits the ground), and one where it's set to 06h (I forget exactly why).
The latter occurs when Willy has completed a jump (i.e. 18 time-frames have passed since he started it), and hasn't landed on a standonable surface. The value of 06 takes into account the fact that Willy has already fallen five half-cells from the apex of his jump. (And it also ensures that the pitch of the tail-end of the 'jumping' sound effect, blends seamlessly into the pitch of the 'falling' sound effect.)
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