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Message: 7014

Author: ian.rushforth

Date: 04/01/2017

Subject: Re: Jumping items at head height

 

In manicminerandjetsetwilly@yahoogroups.com, never_ever_land2003 wrote:

I've seen this a few times, most noticably in Watch Tower (JSW), but

I don't think anyone's pointed it out; but > you can actually jump over an item without collecting it if it's at head height.

This has been pretty inconsequential in the past but now that you can

make items trigger other stuff it might > be usable.

But - why on Earth would it happen?

Simply because Willy remains above the item [i.e. two rows or more above the platform below the item] for nine consecutive time-frames whilst he's at the apex of a jump. That's enough to horizontally clear two complete cell-columns (i.e. eight animation-frames), without his attribute coordinates coinciding with the item.
I think the wider question is why he can't also do this for head-height Fire cells. To which the answer is - he can be killed by a Fire cell underneath his sprite whilst he is cell-aligned. He can only remain at a height greater than two rows above the platform from which he attempted to jump over the Fire cell, for seven time-frames. So he either clips it on the way up, or on the way back down. Unlucky!

 

 

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