Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 7044
Author: ian.rushforth
Date: 07/02/2017
Subject: Re: JSWED: Andrew's comments (Part II: Manic Miner)
Andrew wrote:
> Unfortunately, JSWED has completely ignored the problem of attribute-capture...
Question (Note to Self, unless anyone else has the answer?): Does the 'attribute-capture' problem also afflict JSW64 Variant Z, which also represents the room-layout as 512 individual attribute bytes (one per cell of the playing area)?
