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Message: 7090

Author: jetsetdanny

Date: 11/03/2017

Subject: Re: "JSWII+" - a new version of "JSWII: The Final Frontier"!

 

As it turns out, the revision of "JSWII+" hosted on Julian D. A. Wiseman's website is not the latest one. It is  "Version +e.2" (as stated in the scrolling message on the title screen). Further revisions of "JSWII+" have been created since and "the last update" is "Version +e.22" available for download from JetSet Willy & Manic Miner Community.
Version +e.22 features numerous modifications in relation with Version +e.2, including 6 additional rooms (which bring the total up to 146) and a number of new technical features, such as e.g. turbo down lifts.

I have completed both revisions and recorded RZX walkthroughs of them. The ZIP with the recordings hosted on RZX Archive has been updated and can be downloaded from here.
I have been able to complete Version +e.22, with the minimum necessary number of 298 items collected and some lives lost in order to gain time, at 00:52:59 in-game time (to be precise, I collected 299 items, because the bathroom tap was collected inadvertently during the toilet run), and with all 325 items collected and two lives lost (which is necessary to collect some of the items) at 01:16:30 in-game time. 
As for the now historical Version +e.2, the RXZ recordings show it completed with the minimum necessary number of 180 items collected and some lives lost in order to gain time at 00:44:42, and with all 207 items collected and no loss of life at 01:12:56.
All of these completion times have been possible thanks to an extensive use of the Rollback feature in ZX Spin.

A note about the "Glitch in Holodeck" mini-maze:  

It is accessible from the lower east of "Shuttle Bay". It comprises four rooms: one without any guardians, two with a bird and one with a dumbbell. There are 15 items in each of these rooms in Version +e.22 of the game. The room numbering does not matter as far as gameplay is concerned. The easiest way to pass through the maze is to keep walking right (jumping over the gap in the floor, so as to always exit to the right rather than downwards).

  I would encourage everyone to have a go at "JSWII+" - it's a great playing experience of something very familiar and yet refreshingly new in many aspects .
Great thanks to Derrick P. Rowson for creating it and allowing it to be available publicly, and, to quote from the Readme which accompanies the game, to Adrian Grubb and Dan Dasse Evertsson, "two avid collectors whose dedication was an inspiration to develop the game more"! 

 

 

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