Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 7113
Author: ian.rushforth
Date: 12/05/2017
Subject: Re: JSW64: Manic Miner
Andrew Broad wrote (in response to John Elliott):
- When you complete a cavern, the air empties faster and at a higher pitch than in MM.
Because there's no score.
And thus no incentive to kill the Kong Beast, other than the satisfaction of seeing it turn yellow and fall
upside-down with that sickly falling noise! ;-)
Unless, of course, you make the Kong Beast (when it's still alive) sap the air supply!! ;-)
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